How to play menagerie card game
If there are no matching cards players can see then players will again flip the next facedown card simultaneously. This is repeated until a single player has achieved their goal of collecting all of the cards into their deck. The game ends once a single player has collected all 52 cards of the deck. This player is the winner of the game.
Author Recent Posts. Amber Crook. Mole - they dig. Mouse - it does some little thing. Mule - they do some work, they're pack animals. Owl - wise owls. Ox - they do work for you.
Pig - tie-in to Enchantress. Rat - tie-in to Rats. Seal - tie-in to Royal Seal. Sheep - an animal you make from. Squirrel - you squirrel away some cards.
Turtle - they're slow. Jump to: navigation , search. First we have Ways. There are 20 of these. For more information on how to play the Menagerie game, click here. Wholesale Log In Register. Additional information Weight 0. Age Guide All Ages. Country of Origin Taiwan. There was "gain 2 Horses " - what animal does that?
It was an okay ability but not essential, and the name was trouble. It was called Way of the Mare, which I didn't like. I also tried a Way that gained Silver , and a "card from discard to hand. Set-aside card for Mouse is Crossroads. Jump to: navigation , search. This time with animals! Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. Soon the animal kingdom will be yours.
Vaccarino , [1]. This is the 13th expansion to Dominion. It has cards , with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return. Vaccarino , [2]. Menagerie previews start Monday, and as usual I have a teaser. I like trying different things with the teasers, and well this time the teaser is little bits of text from 10 cards or card-shaped things.
See what you can make of them. I took a break after Renaissance , and worked on other games. One night there was just me and Kevin. What's good with two? I dunno, Dominion? It happened again a week or two later. And then that was that, I was making an expansion. A lesson for us all. An early one gave you a Gold and a Horse per Gold you had in play; man it's okay but I did better. I tried a Witch variant that was no good. There was a Harbinger.
It was a runner-up for making the set; I did better. For me Exile was a slam dunk, an excellent mechanic. It created some really novel cards. I'm still enamored with Horse s and Ways too, and it was great to revisit Events. The reaction subtheme is great too.
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